TchouScrolls est horriblement lent : quand j'y ai joué, la moindre partie durait 45 minutes. C'est ultra long en comparaison de Hearthstone (en f2p là où scrolls est payant) où une partie dure 10 minutes en moyenne. Et bénéficie de l'aura et de l'univers de Blizzard.Tu n'as pas du avoir de chances alors, parce que ma moyenne tourne en général à 20 minutes environ. Cela dit, le gros souci à l'origine était le déséquilibre entre les 3 decks de base : c'était du pierre-feuille-ciseau. Ils ont essayé de résoudre partiellement ce problème, non pas en mettant quelques cartes permettant de limiter l'effet de certains decks, temporairement, et donc de devoir être stratégique, mais en proposant des cartes pratiquement similaires pour les 3 decks. Par ex, le deck growth (le "vert") est basé sur la multiplication de petites créatures et donc le spam du plateau de jeu. Face au deck energy (le "jaune"), c'était puissant car le deck jaune est basé sur des créatures puissantes, et sur des structures à faible coût le temps d'avoir les fameuses créatures puissantes. Au lieu de mettre en place certains mécanismes permettant de "gagner du temps" pour le deck energy, non, ils ont préféré rajouter des créatures puissantes à faible coût, et relentless (attaque les créatures en file jusqu'à épuisement des points d'attaque). Ce qui fait que le growth n'a plus la possibilité de maitriser le plateau de jeu et que si la partie dure plus de 10 minutes (en gros, vers 5-6 points de ressources), c'est perdu et tu ne peux rien faire.
Me, Myselft & ISur le fond : je n'y crois pas.I was wrong ! https://mojang.com/2014/09/yes-were-being-bought-by-microsoft/ ... 2.5 milliards ! Deux milliards et demi de dollars. Juste WTF !
GuybrushMicrosoft pourrait racheter Mojang pour 2 milliards de dollarsL'idée est de pouvoir porter Minecraft sur Xbox je pense + les windows phone.
I'm leaving Mojang
I don’t see myself as a real game developer. I make games because it’s fun, and because I love games and I love to program, but I don’t make games with the intention of them becoming huge hits, and I don’t try to change the world. Minecraft certainly became a huge hit, and people are telling me it’s changed games. I never meant for it to do either. It’s certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.
A relatively long time ago, I decided to step down from Minecraft development. Jens was the perfect person to take over leading it, and I wanted to try to do new things. At first, I failed by trying to make something big again, but since I decided to just stick to small prototypes and interesting challenges, I’ve had so much fun with work. I wasn’t exactly sure how I fit into Mojang where people did actual work, but since people said I was important for the culture, I stayed.
I was at home with a bad cold a couple of weeks ago when the internet exploded with hate against me over some kind of EULA situation that I had nothing to do with. I was confused. I didn’t understand. I tweeted this in frustration. Later on, I watched the This is Phil Fish video on YouTube and started to realize I didn’t have the connection to my fans I thought I had. I’ve become a symbol. I don’t want to be a symbol, responsible for something huge that I don’t understand, that I don’t want to work on, that keeps coming back to me. I’m not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter.
As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.
Considering the public image of me already is a bit skewed, I don’t expect to get away from negative comments by doing this, but at least now I won’t feel a responsibility to read them.
I’m aware this goes against a lot of what I’ve said in public. I have no good response to that. I’m also aware a lot of you were using me as a symbol of some perceived struggle. I’m not. I’m a person, and I’m right there struggling with you.
I love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I can’t be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, it’s belonged to all of you for a long time, and that will never change.
It’s not about the money. It’s about my sanity.
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